I noticed that you corrected someone in their log for using "transmutation" when they should have used "transition." And I see you have been doing transmutation blocks in your training for Worlds. Could you explain in a little detail the difference between a "transmutation" block and an intensity block? Thanks.
Transmutation is commonly used terminology when you're talking about Block Periodization. I'm still learning/implementing this myself, so if I botch it, hopefully Landon will jump in here and correct me.
The three main training blocks in the block model (depending on who is talking) are Accumulation, Transmutation, Realization.
Transmutation blocks are characterized by high intensities, high specificity of movement, and enough volume/frequency to ensure incomplete recovery.
In my training, I use "Transmutation" loosely to define periods of high/medium stress and high intensity. For me and my system, movement specificity is dependant on the phase of training, not the block. But again, that's my application of the theory. The root is in the previous paragraph.
You didn't botch this summary, but as you know Mike, it's more important to be systematic with the contents within the block.
Simply increasing load, utilizing more volume towards general-specific and specifics needs, not allowing one to recovery is fine, but one must have a system to approach this wisely.